Extended Play uses the same 10×10 Deciboard with identical Shield Square markings. The key differences are starting position and movement.
Pieces fill the two rows closest to each player — all squares, light and dark. Six rows of open Battlefield separate the two sides at game start.
Dark squares are playable transit territory. A piece on a dark square has no shield protection and can be attacked from up to 8 directions. Moving onto a dark square is a deliberate strategic choice.
Same three conditions as Standard Play:
Strategic note: The six-row Battlefield creates a genuine deployment phase. How you cross it — shielded diagonally or exposed straight forward — defines your opening strategy.
Each player commands 20 pieces across four ranks. Only movement and starting position change from Standard Play.
Oba — The King
Moves one square diagonally forward or straight forward. Shielded on any K square. Reaching the opponent’s Kingdom is an immediate win — the Oba cannot be promoted.
Kakanfo — The General Supreme
Moves diagonally forward or straight forward before promotion. Shielded on any H square. Promoted to x-Prime: shielded everywhere, 8-direction movement.
—— Akin Battalion ————————————
Akin Commander
Hybrid from the start — shielded by any A-marked square. Moves diagonally or straight forward. Promoted to Prime: any diagonal direction.
Akin Soldiers
Shielded only by their exact matching square. Moves diagonally or straight forward. Promoted to Eso upon reaching the opponent’s Kingdom — gaining battalion-wide shielding and any-diagonal movement.
—— Bomani Battalion ——————————
Bomani Commander
Hybrid from the start — shielded by any B-marked square. Moves diagonally or straight forward. Promoted to Prime: any diagonal direction.
Bomani Soldiers
Shielded only by their exact matching square. Moves diagonally or straight forward. Promoted to Eso upon reaching the opponent’s Kingdom — gaining battalion-wide shielding and any-diagonal movement.
—— Olugbeja Battalion —————————
Olugbeja Commander
Hybrid from the start — shielded by any D-marked square. Moves diagonally or straight forward. Promoted to Prime: any diagonal direction.
Olugbeja Soldiers
Shielded only by their exact matching square. Moves diagonally or straight forward. Promoted to Eso upon reaching the opponent’s Kingdom — gaining battalion-wide shielding and any-diagonal movement.
Shield rules are identical to Standard Play — with one critical addition.
Dark squares carry no shield value. A piece on a dark square is always unshielded, regardless of type or rank. This is the central strategic tension of Extended Play: diagonal paths offer shield protection; straight forward paths offer column pressure at the cost of invincibility.
Invincibility rules are otherwise unchanged: land on your matching light square, become invincible; move off, lose it immediately.
Rate of advance is the same for both paths — one row forward per move whether diagonal or straight. There is no speed advantage to either path.
Before promotion: Move one square diagonally forward or one square straight forward (3 possible directions from most positions).
After promotion (Prime): Move one square in any of 8 directions — all four diagonals plus forward, backward, left, and right.
Captures: Diagonal jump (same as Standard) or straight forward jump. Prime pieces capture in any of 8 directions. Invincible pieces cannot be jumped. Multi-jump chains allowed.
A piece with captures available must use them if you move that piece. You may choose to move a different piece instead.