Oba is played on a 10×10 checkerboard called a Deciboard. Only the light squares are used — the dark squares are ignored entirely throughout the game.
The row closest to you is your Kingdom. The row at the far end is your opponent’s Kingdom. Everything between is the Battlefield.
Light squares are marked with symbols that identify Shield Squares — strong points where certain pieces become invincible.
Strategic note: An Oba who never leaves his Kingdom cannot be captured — but he also can never win by advance. Victory requires risk.
Each player commands 20 pieces across four ranks.
Oba — The King
Moves forward diagonally. Shielded on any K square. Reaching the opponent’s Kingdom is an immediate win — the Oba cannot be promoted.
Kakanfo — The General Supreme
Moves forward diagonally. Shielded on any H square. Promoted to x-Prime: shielded everywhere, moves any diagonal.
—— Akin Battalion ————————————
Akin Commander
Hybrid from the start — shielded by any A-marked square. Promoted to Prime: any diagonal direction.
Akin Soldiers
Shielded only by their exact matching square. Promoted to Eso upon reaching the opponent’s Kingdom — gaining battalion-wide shielding and any-diagonal movement.
—— Bomani Battalion ——————————
Bomani Commander
Hybrid from the start — shielded by any B-marked square. Promoted to Prime: any diagonal direction.
Bomani Soldiers
Shielded only by their exact matching square. Promoted to Eso upon reaching the opponent’s Kingdom — gaining battalion-wide shielding and any-diagonal movement.
—— Olugbeja Battalion —————————
Olugbeja Commander
Hybrid from the start — shielded by any D-marked square. Promoted to Prime: any diagonal direction.
Olugbeja Soldiers
Shielded only by their exact matching square. Promoted to Eso upon reaching the opponent’s Kingdom — gaining battalion-wide shielding and any-diagonal movement.
When a piece lands on its matching Shield Square it becomes invincible — shown by a blue pulsing glow. An invincible piece cannot be jumped by any means. Invincibility ends the moment the piece moves off the square.
An invincible piece surrounded with no legal move is immobilized — cannot be captured, cannot move. It is out of play until surrounding pieces move.
Before promotion: All pieces move forward diagonally only, one square at a time, staying on light squares.
After promotion (Prime): Pieces move diagonally in any direction.
Captures: Jump diagonally over an adjacent opponent piece onto the empty square beyond. Multi-jump chains allowed. Invincible pieces cannot be jumped.
A piece with captures available must use them if you move that piece. You may choose to move a different piece instead.